Intern - Software Engineer, Audio (NTD)

Nintendo

Posted 5 days ago

Internship

Redmond, Washington

In Person

Smart Summary

Responsibilities

The intern will have complete ownership over a project that integrates directly with the Nintendo audio system on the Nintendo Switch 2. They will work within a small, dynamic team to contribute to hardware and software technology development.

Qualifications

You are a rising senior pursuing a BS or MS in Computer Science or Engineering, comfortable with computer engineering, embedded systems, and operating systems. You are a creative, proactive, and results-driven problem-solver with strong communication skills and experience with AI tooling.

Must Have Skills for ATS

computer engineering

embedded systems

operating systems

AI tooling

Job Description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

We’re looking for a highly motivated and self-starting Software Engineer Intern to join Nintendo Technology Development’s (NTD) Audio team for the Summer of 2027.

The Opportunity

This is an excellent opportunity for a candidate with passion for excellence and a desire to grow in a fast-paced, engineering-focused environment.  In this role, you will have complete ownership over a project that integrates directly with the Nintendo audio system on Nintendo Switch 2.

What we’re looking for...

  • Fluency with computer engineering, embedded systems and operating systems
  • Comfortable writing software for a general purpose operating system
  • Creative and proactive
  • In command of engineering fundamentals: results driven, independent, problem-solver, meticulous
  • A rising senior pursuing a BS or MS in Computer Science or Engineering related field
  • Comfortable working with AI tooling
  • Comfortable reading and writing code by hand
  • Ready to learn quickly, ask questions and jump into a small, dynamic team setting
  • An effective communicator with strong writing skills
  • Available for full-time work during the summer of 2027

This position is onsite in Redmond, WA, and not open to remote status at this time.  

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

  Pay Range:$45—$45 USD

Nintendo

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry. Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family. For more information about Nintendo please visit www.nintendo.com.
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