Curriculum & Playbook Intern - University Clubs Program

Endless Studios

Posted 2 months ago

Internship

New York, New York

Hybrid

Smart Summary

Responsibilities

The intern will create foundational playbooks and curriculum for a global university clubs program, including guides for game jams and mentorship. They will also build a workshop library and conduct user testing on all produced materials.

Qualifications

You have excellent writing skills and a knack for instructional design, able to create clear, concise, and user-friendly guides. You have prior experience in teaching, mentoring, curriculum development, or running a club, coupled with the ability to produce a significant volume of polished material within a short timeframe.

Must Have Skills for ATS

instructional design

curriculum development

game design

Job Description

ENDLESS CLUBS

Curriculum and Playbook Intern

Location

LOCATION: New York, NY (in person; remote-friendly during deep writing weeks)

Reports to

REPORTS TO: Clubs Program Lead Intern

Stipend

COMPENSATION: $12,000 for the 12-week program, plus housing assistance and travel

THE SHORT VERSION

Endless Clubs is going to become the campus arm of a global game development movement  and you are the person who creates the playbook for how the clubs will operate. 

Within a few years, we hope to have hundreds of clubs at colleges and universities across the world. In addition to having fun and mentoring younger gamers, the club's goal is to turn game players into game makers who improve and demonstrate their career readiness by working on some of the many hard and soft skills required to make and market great games. We are building a global movement to democratize game development. We need an experienced game maker who can write the playbook for how other students across the country will build games together through at least game jams and game building mentorship projects.

As new Endless Clubs get started in September, and their members have never thrown a game jam, never mentored a kid, and never picked up a bounty — your work and step-by-step guides are what makes it possible for them to do all three. The playbooks, the curriculum, the workshop library, the faculty advisor one-pager. You decide with the team this summer what needs to be created and you literally write the book.

WHAT YOU WILL ACTUALLY DO

  • Write the Club Starter Guide — start a club, run a meeting, recruit members, manage the budget.
  • Write the Game Jam Playbook — throw a 48-hour campus jam from scratch.
  • Write the Mentorship Curriculum — mentor K–12 students locally and online internationally, with safeguarding built in.
  • Write the Pro Pathway Guide — turn a bounty into a portfolio piece into a paid summer.
  • Build the Workshop Library v1 — at least 12 plug-and-play sessions a club leader can run with no prep.
  • Write the Faculty Advisor One-Pager — make it as easy as possible for a professor to say yes.
  • Run user testing on every document with at least three real college students before final.

WHO YOU ARE

  • You can write. Real, clear, plain-English writing that does not waste anyone's time. No AI slop!
  • You like instructional design. You think about how a reader actually uses a document, not just how it reads.
  • You have either taught, mentored, written curriculum, or run a club before — at least one.
  • You move fast. You will produce north of 100 pages of polished material this summer.
  • Bonus: a background in education, game design, or both.

WHY THIS JOB

Most writing internships have you ghostwriting LinkedIn posts. This one has you writing the foundational documents of a movement. The Game Jam Playbook you write will be in print, in welcome boxes, on many campuses by September. People will find your work in a box on their desk. They will use it.

TO APPLY

  • Submit a brief (1 page) instructional guide for how 4 friends who want to play a game on a Saturday choose the game and organize themselves. Humor is fine but not necessary! We want to see how you think about, organize, and express your ideas. 
  • Submit a one-page outline for what should be in the Game Jam Playbook. Your structure, your sections, your call. Just an outline, no polished copy needed. Chat with Claude about this if you want, but make this your own. Do NOT just submit AI content!

No cover letters. Show us how you think.

Endless Studios

At Endless Studios, we envision a digitally empowered future for every student. We're a youth-centric game-making studio where budding creators collaborate with professionals to develop games. We are designed to mirror the authentic environment of a professional game studio to train technical skills like coding and design, alongside soft skills such as leadership and problem-solving. By blending game development with an enriching learning experience, we aim to nurture a community of young creators ready to innovate in a digital future. Endless Studios' parent company, E-Line Media, was founded over a decade ago to develop games that catalyze curiosity, explore meaningful themes, and provide gateways to new perspectives and interests. Our consumer games with meaningful themes (e.g. Never Alone, Beyond Blue) and our game-based learning platforms (e.g. Gamestar Mechanic, MinecraftEDU) have reached a global audience of over 10 million players across channels and been used by over 15,000 schools and after-school programs. Endless Network, our other parent organization, is a global network of companies, foundations, non-profits, technologists, and advocates who want to unlock human potential through technology. We are dedicated to empowering the next generation to succeed in the digital economy. We work to transform the lives of kids and young adults by expanding access to technology and information; and by helping them develop 21st century skills.
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