AI/ML Computer Graphics and Robotics for 3D Animation Research Intern

Sony

Applications Closed

Posted 3 months ago

Internship

,

Remote OK

Smart Summary

Research, develop and evaluate machine learning algorithms for AI/ML based Computer Graphics and Robotics for 3D Animation. Collaborate with a research team to contribute to the development of future products and services.

Sony is looking for a Sr. Research Intern with a strong background in AI, Machine Learning, Computer Graphics, or Robotics. Candidates should have experience with physics-based motion generation for 3D character control, deep learning, and professional software development. Strong communication skills and the ability to work independently or in a team are essential.

Must Have Skills for ATS

AI

Machine Learning

Computer Graphics

Robotics

Software Engineering

Physics Based Motion Generation

Deep Learning

Reinforcement Learning

Analytical Skills

Mathematical Skills

Game Development

Neural Network Training

Python

C++

Communication Skills

Interpersonal Skills

Job Description

Sony Corporation of America, located in New York, NY, is the U.S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses include Sony Electronics Inc., Sony Interactive Entertainment LLC, Sony Music Entertainment, Sony Music Publishing and Sony Pictures Entertainment Inc. With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies, television shows and music, and the PlayStation Network, Sony creates and delivers more entertainment experiences to more people than anyone else on earth. To learn more: www.sony.com/en.
 

POSITION SUMMARY

Sony Corporation of America currently has an opening for Sr. Research Intern in our R&D center US Laboratory located in San Jose, CA. In this role, you will have the opportunity to collaborate with a talented research team in multidisciplinary efforts to develop Sony’s future products and services. We’re inventing the technology and products that inspire customers all over the world, and soon you could be working to bring your ideas to life! This internship is a great opportunity to gain valuable experience in exciting entertainment industry applications as well as cutting-edge research experience in the field of computer graphics, animation, and character control with latest AI & Machine Learning technologies. -- Working location is flexible.

JOB RESPONSIBILITIES

  • Research, develop and evaluate state-of-the-art machine learning algorithms for the next generation AI/ML based Computer Graphics and Robotics for 3D Animation.

  • Apply software engineering skills to identify challenges and future directions for our research.

  • Learn, collaborate, and network alongside world-class researchers and creators; present your findings and contribute to the industry-leading entertainment technology community.

QUALIFICATIONS FOR POSITION 

Your qualifications and experience should include:  

  • M.S., Ph.D. candidate, or Post-doc in Computer Science, Electrical Engineering, or a related field, or M.S. with research experience equivalent to Ph.D.

  • Excellent fundamental research background and demonstrated record of innovation in the theory of AI, Machine Learning, Computer Graphics, or Robotics related areas.

  • Excellent knowledge and experience in Physics based motion generation for  3D character control.

  • Excellent knowledge and experience in Deep Learning fundamentals and Reinforcement Learning.

  • Excellent analytical and mathematical skills 

  • Strong professional software development experience

  • Strong familiarity with game development workflow.

  • Strong familiarity with neural network training, finetuning workflow

  • Strong familiarity with modern Python and C++

  • Strong communication, interpersonal, and presentation skills

  • Ability to work independently and/or in a team environment.

Preferred qualifications: 

  • Knowledge and experiences in human object interaction

  • Knowledge and experience in limitation learning and skill learning

  • Knowledge and experience in machine learning based robot control

  • Knowledge and experiences in generative models

  • Familiarity with Isaac-Gym, Blender, Unreal Engine, Unity, MuJoCo, or related software platforms 

The target hourly rate for this internship is $50.00 per hour.  The individual will be paid hourly and eligible for overtime.   

#LI-AS1

All qualified applicants will receive consideration for employment without regard to any basis protected by applicable federal, state, or local law, ordinance, or regulation.

Disability Accommodation for Applicants to Sony Corporation of America

Sony Corporation of America provides reasonable accommodation for qualified individuals with disabilities and disabled veterans in job application procedures. For reasonable accommodation requests, please contact us by email at careers@sonyusa.com or by mail to: Sony Corporation of America, Human Resources Department, 25 Madison Avenue, New York, NY 10010. Please indicate the position you are applying for.

We are aware that unauthorized individuals or organizations may attempt to solicit personal information or payments from job applicants by impersonating our company through fraudulent job postings.  We take these matters seriously but cannot control third-party websites. To protect your personal information, please verify that any job posting you respond to also appears on our official Careers page: www.sonyjobs.com.  Please also be advised that we never request personal identifying information (such as Social Security numbers, bank details, or copies of identification documents) during the initial stages of our application process.  If you have any doubts about the authenticity of a job posting or communication, please contact careers@sonyusa.com before submitting any information.

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Sony

At Sony Biotechnology, our flow cytometry and imaging products reflect our full commitment to produce and support high quality, innovative products to support advanced biomedical research. Founded in 1995, we are based in San Jose, California with affiliate offices in Japan, China and Europe. Innovation Research and Development as well as engineering teams are based in Japan. Their innovative approaches and technical know-how is incorporated into our product platforms has been recognized in patents as well as numerous technology and design awards. For example, to improve stability, our systems allow direct monitoring of particle flow status using technology originally developed for the Blu-ray disk that delivers error free performance while operating at very high speed. In conventional flow cytometers, this accuracy largely depends on skillful operators. To deliver very low noise electronics, our systems incorporate technologies that have brought pure, true sound to music. This Sony know-how reduces signal noise from the electric circuit currents to achieve very low noise electronics so that rogue signal noise does not get in the way of delivering accurate results to scientists. Importantly, our innovations also come from looking beyond the conventional made possible by constant sensing and deep study of advanced technologies for superior solutions to customer challenges. Our use of microfluidics and spectral analysis are two examples of this innovative approach to product design and development.

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